CG face study. My aim was to achieve hyper-realistic CG face.
Base mesh is Josie head scan with some modification using ZBrush.
UVs were made using Unfold3D.
Texture Maps were made in Mari.
Texturing XYZ for displacement maps.
The scarf was made using Marvelous.
xGen fur (face and scarf).
Shading in Maya and rendered in Arnold with alShaders

I would like to thank my friends for their tips and criticism during the production, especially the artist Paul H. Paulino who helped me a lot to achieve this result with great patience.