Hello! I'm Art Director and VFX Artist. Strong working knowledge of Houdini, natural phenomena simulations, Pyro / RBD / FLIP / Cloth / Grain simulation, VEX & Phyton. Creative problem solver with good attention to detail.
Nuke VFX composition skills.
Look-dev, Lighting and rendering (Mantra, Arnold, V-ray) skills.
Developing of cloth builds, tools and scripts in python. Apply and simulate clothing, hair, skin deformation or other areas requiring technical animation.
Analyze and fix any initial problems found and resimulate as needed.
Development of simulations (Pyro / RBD / FLIP / Cloth / Grain), procedural tools using the Houdini Engine, Houdini / Maya pipeline integration. Development of tools in VEX and Phyton. Responsible for the leadership, productivity and learning of the simulation team. Eventually responsible for rendering simulations on Mantra.