Particle Lab

I've been working on this scene for the last 4 weeks in my spare time. I used Maya for modeling. Details were done using Substance Painter. The majority of the texturing was handled in Substance Painter too. The particles were done in RealFlow and then exported to Maya. The final renders were done in RenderMan with post adjustments in Photoshop. Thanks!

Lucas stringhetti editedlut
Lucas stringhetti editedlut transition
Lucas stringhetti final occlusion
Lucas stringhetti final occlusion wire